GameLab / OS-SIX / Gothic Horror / Monsters - Lycan

Lycans (Werewolves)

Propelled by a bottomless well of rage, Lycans are among the most fearsome creatures to walk the earth. Cursed by the disease of lycanthropy, werewolves prowl the wilds and outskirts of civilization whenever the moon grows full.

In wolf (or hybrid) form, Lycans are much larger and stronger than normal humans, with unnaturally sharp claws, powerful jaws, iridescent yellow eyes, and an unnerving mixture of human and animal intelligence. When transforming, their bodies twist grotesquely, bones snapping and reforming to accommodate their new form. While young Lycans are bound to the lunar cycle, elders can shift at will.

Young werewolves are also completely driven by their animalistic instincts. When transformed, they experience a ravenous hunger for destruction that cannot be sated. After returning to human form, some are haunted by their monstrous deeds.

For this reason, many Lycans loathe their curse, seeking out a cure for their condition. Others embrace their newfound power, reveling in the chaos of the endless hunt.

In a Gothic horror setting, werewolves can be both tragic and terrifying. Their curse is often rooted in guilt, rage, and the suppression of inner demons. A once-kind soul may become a ruthless killer under the moon’s influence, their actions straining their conscience as they leave a trail of death in their wake. This dichotomy makes Lycans compelling adversaries or even reluctant allies, depending on how deeply they’ve succumbed to the inner beast.

Lycanthropy

Whenever a character is bitten or clawed by a Lycan, they must roll Brawn. On a complete success, they resist the curse and cannot be cursed by lycanthropy for 3D6 days. On a partial success, they resist the curse, but only from that specific Lycan. On a failure, they become infected with lycanthropy.

While infected, a character’s Mind and Will are temporarily reduced by one until their first transformation, which occurs on the next full moon. After that point, the character becomes Lycan and experiences their first transformation, becoming a werewolf controlled by the GM. During the full moon, they will try to destroy any other non-Lycan creature nearby, returning to human form at dawn. Back in human form, a Lycan’s Brawn becomes 3 (unless already higher).

Before their first transformation, a character’s lycanthropy can be cured by slaying the werewolf that infected them and burning its body, breaking the curse. Similar to vampirism, once a character has transformed and becomes Lycan, the only cures are:

  1. Capture a djin to gain D3 wishes

  2. Angelic or divine intervention

Werewolf Lore

Unless pierced or slashed by silver, Lycans are resistant to all non-magical damage (half damage). Only spells and silvered weapons inflict full damage. According to some lore, less powerful Lycans are also repelled and weakened by the wolfsbane herb.

For player character, werewolves can present both a physical and moral challenge. Facing a werewolf may mean grappling with the creature’s tragic origins and deciding whether to cure or kill them. They are not simply mindless beasts but cursed individuals torn between humanity and monstrosity. Slaying a young Lycan could mean slaying an innocent cursed victim.