GameLab / OS-SIX / Weird West / Playbooks

Character Playbooks & Skills

The following six playbooks will help your players create a character with unique abilities and talents. Each has been thematically designed for a weird west setting. Of course, players can choose a playbook from another module if they wish (at the GM’s discretion), but you may need to adjust options based on location and time period. For example, the Gothic Horror setting (Victorian era) would be pretty compatible with weird west.

To get started, follow the standard character creation steps in the Core Rules and then select additional options from the chosen playbook.

CHARACTER SKILLS

Weird West Setting

When creating a character, players can choose from the following skills:

  1. Marksmanship (Pistols)

  2. Marksmanship (Rifles)

  3. Gunfighting (Quick-Draw Duels)

  4. Horses / Stagecoaches

  5. Primitive Weapons (Bows, Tomahawks, Knives, etc.)

  6. Blacksmithing / Repair

  7. Navigation / Maps

  8. Law and Order

  9. Wilderness Survival

  10. Tracking

  11. Explosives (Dynamite)

  12. Frontier Medicine

  13. Religion / History

  14. Occult / Demonology

  15. Persuasion / Negotiation

  16. Subterfuge / Seduction

  17. Intimidation / Interrogation

  18. Gambling / Grifting

  19. Burglary

  20. Brawling / Wrestling